// generated by RTCW, do not modify //Creamy's cfg! //unbindall bind backspace "kill" set devdll 1 seta cf_teamoverlay "8x13" seta cf_statusbar "50x50" seta ch_teamoverlay "p16n lh/aw I" seta ch_statusbarformat "4" seta ch_weaponswitch "1" cg_crosshaircolor "blue" cg_crosshairsize "40" //cl_mouseAccel "0" cg_crosshairPulse "0" cg_crosshairAlphaAlt "1.000000" cg_crosshairAlpha "1.000000" cg_drawCrosshair "5" // NET Settings com_maxfps "125" forcefps 125 r_displayrefresh "100" cl_maxpackets "100" cl_timenudge "0" snaps "40" rate "25000" cl_packetdup "1" cl_maxPing "800" cl_allowDownload "0" cl_allowdownloads "0" // MOUSE Settings sensitivity "3.3" in_mouse "-1" m_filter "0" //m_side "0.25" //m_forward "0.25" m_yaw "0.022" m_pitch "0.022" // Movement //cl_yawspeed "140" //cl_pitchspeed "140 cl_run "1" cl_freelook "1" // OTHER Settings cg_bobup "0" cg_bobpitch "0" cg_bobroll "0" cg_brasstime "0" cg_coronafardist "0" cg_coronas "0" cg_fov "100" // Changes Field of view cg_drawfps "0" cg_drawgun "1" // 0 for no weapon model cg_drawspreadscale "2" cg_shadows "0" cg_bloodTime "999" cg_marktime "0" cg_runroll "0" cg_runpitch "0" cg_reticleBrightness "0" cg_popupLimboMenu "0" cg_wolfparticles "0" cg_zoomDefaultSniper "16" cg_teamChatHeight "12" cg_teamChatTime "5000" cg_forceModel "1" cg_drawTeamOverlay "2" cg_autoswitch "0" cg_predictItems "1" cg_viewsize "100" //cg_mapoverbrightbits "4" cg_smoothclients "1" //cg_drawcrosshair "3" pmove_fixed "0" cl_125hz "1" cm_playerCurveClip "1" com_blood "0" com_hunkmegs "240" // 3/4 of your memory com_soundmegs "32" com_zonemegs "64" cg_drawTeamOverlay "2" cl_punkbuster "1" cl_allowDownload "1" //scr_conspeed "99999" // VIDEO Settings r_picmip "1" r_picmip2 "1" r_inGameVideo "0" r_colorbits "32" r_gamma "2" r_vertexlight "0" r_vertexlighting "1" r_texturebits "32" r_depthbits "0" r_stencilbits "8" r_dynamiclight "0" r_dlightBacks "1" r_finish "0" //r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //r_textureMode "GL_TEXTUREMODE NEAREST" r_swapInterval "0" r_facePlaneCull "1" r_primitives "0" r_stereo "0" r_lodbias "2" r_subdivisions "20" r_smp "0" r_ignoreFastPath "0" r_preloadTextures "0" r_lodCurveError "250" r_intensity "2" r_mode "6" r_ignorehwgamma "1" r_ignoreGLErrors "1" r_mode "6" r_fastsky "0" r_drawSun "0" r_fullscreen "1" r_flares "0" r_clear "0" r_nocull "0" r_simpleMipMaps "0" r_highQualityVideo "0" r_mapOverbrightBits "2" r_overBrightBits "2" r_allowExtensions "1" r_ext_compress_textures "1" r_ext_gamma_control "1" r_ext_multitexture "1" r_ext_compiled_vertex_array "1" r_ext_texture_env_add "1" r_roundImagesDown "2" r_detailtextures "0" r_detailtexture "1" r_compressmodels 1 r_dlightBacks "0" r_glDriver "opengl32" vid_xpos "3" vid_ypos "22" s_volume "0.4" //0.2 s_musicvolume "0" s_separation "0.5" s_khz "22" s_compression "0" s_mixahead "0.2" s_mixPreStep "0.05" s_rolloff "1.0" s_doppler "0" s_distance "100.0" s_min_distance "3.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.45" s_refdelay "2.0" s_polykeep "1000000000" s_polysize "10000000" s_polyreflectsize "10000000" s_numpolys "400" s_bloat "2.0" s_loadas8bit "1" s_occfactor "0.5" s_occ_eq "0.75" //Teamplay //======== //bind 8 "say_team ^2[^4Position check!^2]" //bind 7 "say_team ^2[^1Enemy ^7***^1Rushing^7***^2]" //bind 8 "say_team ^2[^7Block the door!^2]" //bind u "say_team ^2[^7Phase 1^2]" //bind i "say_team ^2[^7Phase 2^2]" //bind o "say_team ^2[^7Phase 3^2]" ************ //bind f4 "mp_playertype 3;mp_weapon 4; wait;;say_team ^0/^3!^0\ Going Lieutenant /^3!^0\" bind f9 "mp_playertype 2;mp_weapon 4; wait;;say_team ^1\^7 Going Engineer ^1/" bind f10 "mp_playertype 1;mp_weapon 4; wait;;say_team ^1\^7 Going Medic ^1/" bind f4 "mp_playertype 3;mp_weapon 3; wait;;say_team ^1\^7 Going Lieutenant ^1/" bind f6 "mp_playertype 4;mp_weapon 6; wait;;say_team ^1\^7 Going Sniper ^1/" bind f7 "mp_playertype 4;mp_weapon 8; wait;;say_team ^1\^7 Going Panzerfaust ^1/" bind f8 "mp_playertype 4;mp_weapon 9; wait;;say_team ^1\^7 Going Venom ^1/" bind f5 "mp_playertype 4;mp_weapon 10; wait;;say_team ^1\^7 Going Flamer ^1/" bind 9 "say_team ^2[^1Enemy ^7***^1Rushing^7***^2]" bind 7 "say_team ^2[^7In position!^2]" bind n "say_team ^2[^7Document^2]^7-Going ^1SHORT^7" bind m "say_team ^2[^7Document^2]^7-Going ^1LONG^7" bind f1 "setspawnpt 0; say_team ^2[^7Spawning AUTO^2] !" //STUFF bind n "say_team ^0/^3!^0\ Document /^3!^0\ - Going ^1SHORT^7" bind m "say_team ^0/^3!^0\ Document /^3!^0\ - Going ^1LONG^7" bind j "say_team ^2[^7Command^2]^7-Hold Your positions, wait for signal!^7" bind k "say_team ^2[^7Command^2]^7-MOVE MOVE MOVE!" seta logfile "1" //system //======== bind TAB "+scores" bind ENTER "+activate" bind ESCAPE "togglemenu" bind ~ "toggleconsole" bind l "OpenLimboMenu" bind ` "toggleconsole" bind shift "+sprint" bind backspace "kill" //bind ctrl "weaponbank 5" //movement //========= bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind q "+leanleft" bind e "+leanright" bind SPACE "+moveup" bind c "+movedown" //weapons //========= bind r "+reload" bind f "+activate" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind 5 "weaponbank 5" bind 6 "weaponbank 6" bind MOUSE1 "+attack" bind MOUSE2 "+movedown bind mouse3 "weaponbank 5" bind z "weapalt" bind MWHEELUP "weapnext" bind MWHEELDOWN "weapprev" //system //======== bind t "messagemode" bind y "messagemode2" bind g "" bind v "mp_QuickMessage" //team //====== bind KP_END "say_team - ^2Single^7 Enemy Sighted Here -" bind KP_DOWNARROW "say_team - ^22 Enemies^7 Sighted Here -" bind KP_PGDN "say_team - ^23+ Enemies^7 Sighted Here -" bind KP_LEFTARROW "say_team -- ^3I'm Full ^7--" bind KP_5 "say_team -- ^3My bar is empty, patience please^7 -- bind KP_RIGHTARROW "say_team -- ^3DROPPED PACK FOR YOU^7 -- bind KP_HOME "vote yes" bind KP_UPARROW "vote no" bind KP_PGUP "vsay_team DefendObjective" //SpawnPoint Selector Script //=========================== //set spall "setspawnpt 1; echo number 1;say_team ^2[^7Spawning near Axis^2] !;set sptogg vstr spax" //set spax "setspawnpt 2; echo number 2;say_team ^2[^7Spawning near Allies^2] !;set sptogg vstr spall" //set sptogg "vstr spall" //bind f2 "vstr sptogg" //set vinsmells "echo Crosshair 32;cg_crosshairsize 35;set vinsmellstog vstr vinsmells2" //set vinsmells2 "echo Crosshair 44;cg_crosshairsize 44;set vinsmellstog vstr vinsmells" //set vinsmellstog "vstr vinsmells" //bind i "vstr vinsmellstog" //Weapon Magic Skills //================ //set nogunyes "cg_drawgun 0; echo Gun Off;set noguntogg vstr nogunno" //set nogunno "cg_drawgun 1; echo Gun On;set noguntogg vstr nogunyes" //set noguntogg "vstr nogunyes" //bind alt "vstr noguntogg" bind alt "sensitivity 5" //set shortrange "sensitivity 4;cg_fov 100;echo ^4Shortrange^7;set rangetoggle vstr longrange" //set longrange "sensitivity 3;cg_fov 90;echo ^5Longrange^7;set rangetoggle vstr shortrange" //set rangetoggle "vstr longrange" //bind ctrl "vstr rangetoggle" bind ctrl "sensitivity 3.3" set ogsmells "r_uifullscreen 1;echo ^4Fullscreen on!;set ogtoggle vstr ogsmells2" set ogsmells2 "r_uifullscreen 0;echo ^4Fullscreen off!;set ogtoggle vstr ogsmells" set ogtoggle "vstr ogsmells" bind n "vstr ogtoggle" set xcol1 "cg_crosshaircolor blue;set xtoggle vstr xcol2" set xcol2 "cg_crosshaircolor green;set xtoggle vstr xcol3" set xcol3 "cg_crosshaircolor red;set xtoggle vstr xcol4" set xcol4 "cg_crosshaircolor cyan;set xtoggle vstr xcol1" set xtoggle "vstr xcol1" bind / "vstr xtoggle" set shortrange "cg_fov 100;set rangetoggle vstr longrange" set longrange "cg_fov 90;set rangetoggle vstr shortrange" set rangetoggle "vstr longrange" bind mouse3 "vstr rangetoggle" s_mixahead 0.2 s_mixprestep 0.05 //bind mouse3 "" //LOGGING seta logfile "1" bind x "+dropweapon;-dropweapon" //CRAP STUFF cg_simpleitems 0 r_uifullscreen 0 seta cg_bloodFlash "0.0" seta cg_autoReload "0" seta cg_weaponCycleDelay "50" bind h "setspawnpt 100;echo point 100 (hill)" bind j "setspawnpt 50;echo point 50 (barracks)" r_gamma 2.5 r_ext_nv_fog_dist 0 r_texturemode gl_linear_mipmap cg_drawgun 0 cg_autoaction 7 bind f2 "setspawnpt 1;say_team ^2[^7Spawning near Axis^2] !" bind f3 "setspawnpt 2;say_team ^2[^7Spawning near Allies^2] !" cl_mouseaccel 0.2 r_ext_texture_filter_anisotropic in 0 r_ati_fsaa_samples in 0 r_ati_truform_tess in 0 r_ext_ATI_pntriangles in 0 r_picmip 1 r_picmip2 1 bind , "name "4K^3^^7Creamy"" bind . "name "^1s^0|^7creamy" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_runroll "0" seta cg_runpitch "0" seta cg_noAmmoAutoSwitch "0" seta cg_muzzleFlash "1" seta cg_drawWeaponIconFlash "0" seta cg_drawReinforcementTime "1" seta cg_crosshairPulse "0" seta cg_complaintPopUp "0" seta cg_bloodDamageBlend "0" seta cg_crosshairHealth "0" seta cg_emptyswitch "0" seta cg_marktime "0" seta cg_drawCrosshairPickups "0" seta cg_drawCrosshairNames "1" seta cg_brassTime "0" seta com_blood "0" seta com_maxfps "125" seta com_hunkMegs "640" seta cg_weaponCycleDelay "50" seta cg_autoReload "0" seta cg_bloodFlash "0.0" seta logfile "1"