unbindall clear // gay settings // rcon_password "" fps_max "151" cl_crosshairscale "1000" cl_crosshaircolor "3" cl_crosshairusealpha "0" cl_dynamiccrosshair "0" cl_crosshairusealpa "0" cl_Crosshairalpha "9999" crosshair "1" m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0" m_filter "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_pitch "0.022" m_yaw "0.022" sensitivity "3.2" zoom_sensitivity_ratio "1.0" cl_showfps "0" volume "0.5" // Connection settings // cl_allowdownload "0" cl_allowupload "0" cl_cmdrate "66" cl_downloadfilter "nosounds" cl_interp "0" cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_interp_threadmodeticks "0" cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_pred_optimize "2" cl_predictweapons "1" cl_resend "6" cl_smooth "0" cl_smoothtime "0.01" cl_timeout "9999999" cl_updaterate "66" rate "35000" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_phys_props_max "50" cl_c4dynamiclight "1" // Sound & volume // cl_customsounds "0" cl_soundfile "0" dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.06" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.4" volume "0.4" net_graph "1" net_graphheight "50" net_graphpos "2" // HUD & misc. // cl_c4progressbar "1" cl_autohelp "0" cl_autowepswitch "0" cl_min_ct "1" cl_min_t "1" cl_minmodels "1" cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_righthand "1" cl_wpn_sway_interp "0" con_enable "1" hud_centerid "1" hud_fastswitch "1" jpeg_quality "100" overview_health "1" overview_names "0" overview_preferred_mode "1" overview_tracks "0" // CPU settings // r_3dnow "0" r_sse2 "1" // Graphics // blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" cl_c4dynamiclight "1" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_logofile "0" cl_phys_props_max "50" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_rumblescale "0" cl_show_splashes "0" closecaption "0" datacachesize "128" flex_smooth "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" gl_clear "1" lod_TransitionDist "0" mat_aaquality "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_monitorgamma "3" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_shadowstate "0" mat_vsync "0" mat_wateroverlaysize "8" mp_decals "0" muzzleflash_light "0" props_break_max_pieces "0" props_break_max_pieces_perframe "0" r_3dsky "0" r_ambientboost "0" r_ambientfactor "1" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "9999" r_decals "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "1" r_lod "2" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "1" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_shadowmaxrendered "32" r_shadowrendertotexture "1" r_shadows "1" r_spray_lifetime "0" r_teeth "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0.0002" r_worldlights "1" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" showhitlocation "1" sv_forcepreload "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" weapon_showproficiency "1" // CS:S Update // r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_propsmaxdist "0" r_unloadlightmaps "0" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" prop_active_gib_limit "0" adsp_debug "0" mat_queue_mode "2" cl_threaded_bone_setup "0" cl_interp_threadmodeticks "0" cl_threaded_client_leaf_system "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" mp_usehwmmodels "-1" mp_usehwmvcds "-1" soundscape_flush mat_savechanges clear