// LDLC prec_notify 0 prec_log 1 prec_mode 1 prec_screens 0 prec_min_streak 2 prec_sound 0 prec_kill_delay 15 prec_dir demos // PERFORMANCE mat_antialias "0" mat_forceaniso "0" mat_trilinear "0" mat_clipz "0" mat_disable_bloom "0" mat_wateroverlaysize "0" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_parallaxmap "0" mat_hdr_level "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" mat_wateroverlaysize "8" mat_hdr_enabled "0" mat_parallaxmap "0" mat_hdr_level "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" mat_framebuffercopyoverlaysize "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_picmip "2" mat_clipz "1" mat_vsync "0" mat_shadowstate "0" mat_queue_mode "2" // RAIN & WATER r_ropetranslucent "0" r_drawdetailprops "0" r_drawflecks "0" r_shadows "1" r_shadowmaxrendered "32" r_dynamic "0" r_3dsky "0" r_propsmaxdist "0" r_worldlights "1" r_renderoverlayfragment "0" r_eyes "0" r_teeth "0" r_maxdlights "32" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" r_maxdlights "32" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" r_forcewaterleaf "0" r_phong "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" r_lod_noupdate "1" r_flex "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_worldlights "1" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_occlusion "0" r_shadowmaxrendered "32" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" r_spray_lifetime "1" r_ambientboost "0" r_ambientfactor "1" r_waterforceexpensive "0" r_ropetranslucent "0" r_dynamic "0" r_lightaverage "1" r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" r_maxmodeldecal "0" r_drawmodeldecals "0" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_propsmaxdist "0" r_staticprop_lod "3" r_sse_s "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" // ROPES rope_smooth "0" rope_wind_dist "0" rope_collide "0" rope_subdiv "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" // MODELS cl_ragdoll_physics_enable "1" cl_ragdoll_collide "0" cl_ragdoll_fade_time "0" cl_wpn_sway_interp "0" // BLOOD & VIOLENCE violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // MISCELLANEOUS cl_phys_props_max "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_forcepreload "1" cl_drawmonitors "0" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_rumblescale "0" cl_disablefreezecam "1" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" cl_threaded_bone_setup "0" cl_interp_threadmodeticks "0" cl_threaded_client_leaf_system "0" cl_show_achievement_popups "0" cl_phys_props_max "50" budget_peaks_window "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" budget_show_history "0" budget_history_range_ms "5" budget_history_numsamplesvisible "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" gl_clear "1" lod_TransitionDist "0" flex_smooth "0" net_showevents "0" showhitlocation "1" lod_enable "1" dsp_water "14" blink_duration "0" weapon_showproficiency "1" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" props_break_max_pieces "0" // Netcode fps_max "155" rate "35000" cl_cmdrate "66" cl_updaterate "66" cl_interp "0.01" cl_interp_ratio "1" cl_lagcompensation "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0.01" // Client Commands jpeg_quality "100" cl_downloadfilter "none" snd_mixahead 0.05 cl_ragdoll_physics_enable 1